Features: Races - Classes - Professions - Skills - Spells - Gods - Beastiary - Map
Skills in Chozaria are gained from the Classes you choose and train in. You train in a skill by using it! if you want to gain swordfighting? Go fight some monsters. Sewing? Knit some shirts! There is no skill cap and skill gains use a point system. At launch no skills may exceed 100.0 and you gain .1 at a time, based on how much you use the skill and the difficulty of your task. On top of gaining skills you can also specialize in your classes, for example. You are a warrior gaining skill in swords, you can specialize in in a certain type of sword, you will get a +1 bonus when using that type of sword, and a -1 penalty when using ANY other weapon, not just swords. You can even go a step further by binding a weapon or tool to your essence that falls under type you specialized in. You will get an additional +1 bonus when using it and a -1 when using any other item within the same field, combat for combat, tailoring for tailoring etc. You must find a trainer for the skill you wish to advance before you can gain experience in it.
Swords: The Practice and Use of 1 handed swords of every kind, small sword to bastard sword.
Great Swords: The Practice and use of 2 handed swords and Katanas
Knives: The Practice and use of daggers and knives.
Pole Arms: The Practice and use of Halbards, Lances, Spears etc.
Axe: The Practice and use of Hand Axes, Battle Axes and Two handed Axes.
Bashing Weapons: The Practice and use of Maces, Hammers, Flails etc.
Ranged Weapons: The Practice and use of Bows, Cross Bows and Slings.
Throwing Weapons: The Practice and use of Darts, Throwing Potions, Ninja Stars, etc.
Unarmed Combat: The practice and use of lethal and non lethal(stun) unarmed combat.
Grappling Weapons: Weapons, usually with hinged claws, for immobilizing seizing and holding fast to an object or person.
Dodge: The Practice of Dodging attacks. (Successfully Dodged Attacks Deal no Damage)
Parrying: The Practice of Parrying attacks. (Succesfully Parried Attacks Deal no Physical Damage.)
Mental: This type of magic affects the recipient through his M ind.
Essence: This magic influences the recipients Essence and Body.
Energy: This type of magic uses the force of Electricity.
Cold: This type of magic uses the the power of Ice and Cold.
Fire: This type of magic uses the stength of Fire and Heat.
Acid: This type of magic uses the potent caustic abilities of Acid.
Poison: This magic uses the lingering influence of Deadly Poison.
Weapon Channeling: The Practice and use of Magic Weapons. (You must be level 25 before you may activate this skill)
Mining: This skill allows you to mine ore, gold, gems and minerals
Harvesting: This skill allows you to harvest wool, herbs, plants and more.
Sewing: The crafting of cloth and leather into clothing and armor.
Weaving: The crafting of wool, silk, cotton, flax etc into usable cloth.
Tanning: The preparation of animal hide, (feathers, scales, leather, hide etc.) for crafting.
Woodcarving: The crafting of wood into items, furniture, equipment etc.
Stonecrafting: The carving of stone, marble and raw gems into items, furniture, equipment etc.
Alchemy: The creation of potions, salves and ointments from herbs and other ingredients.
Scribing: The creation of magical Scrolls, Tombs, and Books.
Essence Crafting: The forming of essence into magical tools, items and weapons.
Essence Harvesting: The harvesting of essence from deceased entities.
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