A person with the Harvesting Class who has become adept at gathering wood, ore, herbs, or other useful resources. They can identify any plant, tree, ore etc. that they can harvest at their current skill level.
Fruits, Berries and Nuts:
Fruits/Berries:
-Apples
-Grapes (requires trellis)
-Oranges
-Blackberry (heals 5-10 hp is consumed)Nuts:
-Walnut
-Acorn
-Pine nuts (from pinecones)
Herbs:
Betony: A Druid sacred herb. This was a magical herb used to expel the power of evil spirits, nightmares, and despair. It was burned at Summer Solstice for purification and protection.
Club Moss: A Druid sacred herb. Among the Celts, only a priest or priestess could gather club moss. The plants and spores were collected in July and August for use in blessings and protection.
Eyebright: A Druid sacred herb that promotes clairvoyance.
Foxglove: This is a Poisonous plant!
Hops: A Druid sacred herb used for sleep.
Mugwort: A Druid Sacred herb. Was placed in barns to protect cows from the influence of faeries. The herbs powers are strongest when picked on a Full Moon. Gather at the Summer solstice for good luck, and rub on ritual tools to increase power.
St. John's Wort: A Druid sacred herb. The Celts passed it through the smoke of the summer solstice fire, then wore it into battle for invincibility. The people of Scotland wore it as a charm against faery influence.
Eucalytpus Leaves: This is the best herb I know of for healing, and can be used for protection as well. Carry some of the leaves with you for protection. To relieve a cold or other respiratory infection, ring green candles with the leaves and pods and visualize yourself as healed. Allow the candles to burn down completely.
Irish Moss: This herb is great to use in spells for money, luck, and protection. You can carry some with you or place some in your home to increase your luck and to ensure a steady flow of money into your house or pocket.
Nightshade-Any of several plants of the genus Solanum, such as the bittersweet nightshade, most of which have a deadly poisonous juice
Aloe-Any of various chiefly African plants of the genus Aloe, having rosettes of succulent, often spiny-margined leaves and long stalks bearing yellow, orange, or red tubular flowers.
Mandrake- Having greenish-yellow flowers and a branched root. This plant was once believed to have magical powers because its root resembles the human body. (restorative, cure poison, disease and heal)
Ginseng- Any of several plants of the genus Panax, especially P. pseudoginseng of eastern Asia or P. quinquefolius of North America, having small greenish flowers grouped in umbels, palmately compound leaves, and forked roots believed to have medicinal properties.
Thruma Plant: These strange plants have deep blue flowers that glow at night and their nectar can cause temporary paralasis.
Asafetida: Dispels diseases and evils of all kinds. (It literally repels evil spirits!) Add a clove of garlic to enhance the effect. Asafetida is a classic for exorcism and purification rites. Unfortunately, though asafetida is powerful, it also has a horrible odor. Just the slightest whiff or taste of the fragrance has been known to cause vomiting. Use with Care!
The lumberjacking skill allows a person to collect wood from trees for crafting the higher the skill the more difficult trees you can harvest froma nd the more wood you can gain at a time.
Ash: A druid sacred tree. Druid Shamanic wands were often made of ash.
Alder: A druid sacred tree. A whistle made of Alder is the basis for the old superstition of whistling up the wind. (bards can use whistle to do wind attacks?)
Hawthorne: A Druid sacred tree. Wands of this wood have great power.
Hazel: A Druid sacred tree. Faeries are attracted to hazel. Healing wands are made from its wood, as are water divining sticks. (staves and wands of this wood allow a healer to use the next level healing spells.)
Oak: Any of numerous monoecious deciduous or evergreen trees or shrubs of the genus Quercus, bearing acorns as fruit. A druid holy tree. The oak was the king of trees in the grove. Magick wands were made of its wood. Oak galls, sometimes called "Serpent Eggs", were used in magickal charms. Acorns gathered at night held the greatest fertility powers. The Druids and other magickal pracitioners listened to the rustling leaves and the wrens in the trees for divinatory messages.
Willow: A Druid sacred tree; one of the seven sacred trees of the Irish. the willow is a Moon tree sacred to the Goddess. its grooves were considered so magickal that priests, priestesses and artisans sat among the trees to gain eloquence, inspiration, skills, and prophecies.
Yew: The berries are poisonous! A Druid sacred tree. Sacred to the Winter Solstice and deities of death and rebirth. The Irish used it to make dagger handles and bows.
Eucalyptus: Any of numerous tall trees of the genus Eucalyptus, native to Australia and having aromatic leaves that yield an oil used medicinally and wood valued as timber.
Poplar-A fast growing Deciduous Tree used mainly for fuel. Its wood can be used in craftsmanship but is very brittle.
Cedar-Any of several Old World evergreen coniferous trees of the genus Cedrus, having stiff needles on short shoots and large erect seed cones with broad deciduous scales. The durable aromatic wood of any of these plants, especially that of the red cedar, often used to make chests.
Pine- Any of various evergreen trees of the genus Pinus, having fascicles of needle-shaped leaves and producing woody, seed-bearing cones. These trees are widely cultivated for ornament and shade and for their timber and resinous sap, which yields turpentine and pine tar.
Ironwood- Any of numerous trees, such as the hornbeam and the hop hornbeam, that have very hard wood.
Walnut- (The hard, dark brown wood of any of these trees, used for crossbow stocks and in cabinetwork. These trees have pinnately compound leaves and a round, sticky outer fruit wall that encloses a nutlike stone with an edible seed.)
Mahogany- Any of various tropical American evergreen trees of the genus Swietenia, valued for their hard, reddish-brown wood.
Blackthorn: (Prunus spinosa) Also know as Sloe, Mother of the Wood, or Wishing Thorn. This tree has small, serrated, oval leaves on dark, thorny branches with purple blooms and black fruit. The leaves yield a mouthwash. The astringent fruits make Sloe gin. Traditionally, the wood was used to make clubs.
Magical Use: Returns evil to sender. The thorns are used for sticking into black figure candles or poppets of enemies that will not leave you alone. Hung over doorways or carried, the sloe wards off evil and calamity, banishes demons and negative vibrations.
Welcome to the mining section here you will find a description of the ore's, gems and precious metals you may find.
Coal - (Carbon) (A natural dark brown to black graphite like material used as a fuel, formed from fossilized plants and consisting of amorphous carbon with various organic and some inorganic compounds.)
Zinc - A bluish-white, lustrous metallic element that is brittle at room temperature but malleable with heating.
Tin - A light yellow, red-brown, or black mineral used mostly in alloys like to make steel.
Copper - A reddish brown mettallic element.
Iron -
Shadow Iron -
Silver - A lustrous white, ductile, malleable metallic element, occurring both uncombined and in ores such as argentite, having the highest thermal and electrical conductivity of the metals.
Gold - A soft, yellow, corrosion-resistant element, the most malleable and ductile metal, occurring in veins and alluvial deposits and recovered by mining or by panning or sluicing.
Titanium -
Mythril -
The smelting skill is the ability to melt or fuse (ores) in order to separate/combine the metallic constituents.
Ore:
Coal: Refined Coal or Carbon Ingots
Zinc: Zinc Ingots (A bluish-white, lustrous metallic element that is brittle at room temperature but malleable with heating. It is used to form a wide variety of alloys including brass)
Tin: Tin Ingots (A malleable, silvery metallic element obtained chiefly from cassiterite. It is used to coat other metals to prevent corrosion and is a part of numerous alloys, such as soft solder, pewter, type metal, and bronze)(not usable for weapons, but great for jewlery)
Copper: Copper Ingots (A ductile, malleable, reddish-brown metallic element that is an excellent conductor of heat and electricity, either pure or in alloys such as brass and bronze)
Copper Ingots + Zinc Ingots: Brass (A yellowish alloy of copper and zinc, sometimes including small amounts of other metals, but usually 67 percent copper and 33 percent zinc.)
Iron Ore: Iron Ingots (A silvery-white, lustrous, malleable, ductile, magnetic or magnetizable, metallic element)
Shadow Iron Ore: Shadow Iron Ingots (A dark black, lustrous, malleable, ductile, magnetic or magnetizable, metallic element)
Silver: Silver Ingots (A lustrous white, ductile, malleable metallic element, occurring both uncombined and in ores such as argentite, having the highest thermal and electrical conductivity of the metals. It is highly valued for jewelry, tableware, and other ornamental use and is widely used in coinage)
Copper Ingots + Tin Ingots + Zinc = Bronze Ingots (Any of various alloys of copper (2) Zinc (1) and tin (1) in various proportions, sometimes with traces of other metals.)
Gold: Gold Ingots (A soft, yellow, corrosion-resistant element, the most malleable and ductile metal, occurring in veins and alluvial deposits and recovered by mining or by panning or sluicing. A good thermal and electrical conductor, gold is generally alloyed to increase its strength, and it is used as an international monetary standard, in jewelry, for decoration)
Steel: Steel ingot (Generally hard, strong, durable, malleable alloy of (2) iron, (2) carbon (1) copper)
Daedric Ore: Daedric Ingots (This Strange ore is ink black and seems to suck in the light around it, it seems to have same affect on magical energies, swallowing most magical effects, even dealing extra damage if used against a magical creature.)
(This metal is needed for the tools to manipulate mythril)Titanium Ore: Titanium Ingots (This Ore is very rare and extremely difficult to process, but the end product is a metal lighter and stronger than even the finest steel.)
Mythril Ore: Mythril Ingots (This metal is considered the lifeblood of the planet, and its deposits seem to move as if it were. This ore is rarely seen and never in the same place twice so there is some skepticism of its existence, but ancient armors and weapons that are light as air and never break have been found. Even if enough ingots were forged to create such armor it would take a smith of legendary skill to work the incredible material.)
Gems:
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Emerald
Sapphire
Ruby
Diamond