Features: Races - Classes - Professions - Skills - Spells - Gods - Beastiary - Map
Classes in Chozaria are the paths your avatar takes in life. Throughout your game you may follow along a road in life and choose different forks in the road to take your adventures into exciting new ways. Once you choose a class however, you aren't permanently stuck. You can choose to remain and advance in your chosen class, take an "Advanced Class", or even switch to an entirely new class. Classes just open up new skills and abilities for your character to use and advance in, it makes no permanent changes. You advance in your classes by gaining "Rank" or experience. You may choose a Main Class and a sub class, however there are some restraints; you can only use armor and equipment that are allowed by both fields Ethos, you can use any special abilities, skills, and spells from your main class, but only your skills and spells from your sub class.
Paladin: The Paladin is a Noble and Holy Knight bringing Justice to the lawless.
Ranger: The Ranger is a hunter and a woodsman, and acts as guide and protector to those that walk his forests.
Barbarian: This is a warrior in tune with his savage heritage. Reaching into his most primitave being he can achieve and ecstatic state of mind that will allow him to fight longer, harder and more savagely than anything has a right to.
Fighter: The fighter is a master of combat, he can use any weapon and wear any armor.
Wizard Hunter: These beings are born with an incredible ability to absorb magic.
*Ninja: A silent hunter, a master of the katana, if you see him comming its already to late. (requires 25 skill as Ranger and 25 skill as Rogue to become a Ninja.)
Wizard: The wizard strives to be a master of magical energies shaping them and casting them as spells.
Sorcerer: Sorcerers are practicioners of magic who were born with the innate ability to cast spells.
*Necromancer: Master of death, sacrifices his humanity for power. (requires 25 skill as Wizard and 25 skill as a Exorcist.)
Healer: A priest with a innate ability to heal wounds a cure disease.
Monk: Master of his body, there is no match to him in unarmed combat.
Druid: Guardians of Nature, can use their surroundings against their enemies.
Exorcist: Can release trapped essence from the dead or capture it for many uses. Can speak the tongue of the dead, and absorb essense to heal and regenerate mana.
*Cleric: The cleric is a spiritual protector of the people. He is not purely defense, however. When evil threatens, the cleric is well suited to seek it out on its own ground and destroy it. (requires 25 Skill as a fighter and 25 Skill as a Healer)
*Undead Hunter: The Undead Hunter is a grim warrior and he does not take his task lightly. He is the master of destroying the undead and values nothing more. (requires 25 skill as a Fighter and 25 Skill as an Exorist)
Armorer: A Master-of-Arms able to make weapons as long as he has the blueprints and required skill and materials.
Outfitter: Able to make any armor / clothing of leather or cloth as long as he has the blueprints and required skill.
Stonesmith: Able to craft statues and furniture out of stone.
Joiner: Able to craft furniture and other items out of wood.
Tinkerer: Able to craft Delicate metal objects like jewelrey and clocks.
Mystic: A person greatly knowledgable of the flow and practice of magic but has focused on the creation rather than the use of it.
Harvester: A person who has become adept at gathering wood, ore, herbs, or other useful resources.
*Blacksmith: A master of crafting arms and armor, can craft metal armor. (requires 25 skill as a Armorer and 25 skill as an Outfitter)
*Craftsman: A master of crafting out of wood and stone, can build houses, carriages etc.. (requires 25 skill as a Armorer, 25 skill as a Tinkerer and 25 skill as an Outfitter)
Rogue: To accomplish his goals, for good or for ill, the Rogue is a skilled pilferer. Cunning, Nimbleness and stealth are his hallmarks.
Bard: The bard is almost an enchanter of sorts, but his magic is weaved from the songsd he plays, his greatest Strength is his pleasent and charming personality.
Animal Handler: The animal handler is a wanderer and is not comfortable in civilized lands. he maintains a natural affinity for animals, they are is friends and comrades-in-arms. The Handler tames and trains creatures for personal use or trade.
Fisherman: The fisherman is a salty old swab. He fishes for everything from trout to Sea monsters, to sunken treasure and secret maps.
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