A medieval chemical philosophy having as its asserted aims the creation of magical potions and tinctures from magical herbs, reagents and ingrediants.
These potions are blended into a juice so that they may be easily swallowed.
Healing:
Garlic: Lesser Heal Potion (Heals 10-15 Points of Life)
Garlic x 5: Heal Potion (Heals30-50 Points of Life)
Aloe: Heal Potion (Heals30-50 Points of Life)
Eucalyptus + Aloe: Greater Healing Potion (Heals 100-155 Life)
Restoratives:
Betony: Remove Curse Potion
Mandrake: Lesser Restoration (Cure Poison, and heal 30-50 Points of life)
Mandrake: Mana Potion (Restores 30-50 points of mana)
Asafetida + Garlic: Cure Disease (must make a saving roll or character will vomit continually for 5 minutes.)
Enhancers:
Club Moss: Similar to Mage Spell Protection
St. John's Wort: Temporary Invincability
Red Dragon's Heart: Fire Dragon Strength (100% Protection from fire and +10 Strength)
White Dragon's Heart: Ice Dragon Strength (100% Protection from cold and +10 Strength)
Black Dragon's Heart: Acid Dragon Strength (100% Protection from Acid and +10 Strength)
Other:
Eyebright: Gives the drinker Astral Projection
Irish Moss: Mix into your potions for 25% Greater chance not to fail.
Griffin's Feather: Limited Flight (gives the drinker limited Flight)
These potions are mixed into an expanding mixture wether it be a gas, explosive or other.
Hops: Sleeping Gas.
Thruma Plant: Paralyzing Gas
Sulfur: Explosive
These potions are mixed into a salve, meant to be aplied to food, weapons etc.
Hops: Sleeping Salve.
Mugwort: Enhances Weapon Damage for duration.
Nightshade: Poison salve, for weapons food etc. (strength is determined by amount used and by skill of the alchemist.
Thruma Plant: Paralyzing Salve (stength determined the the amount used and by skill of the alchemist.)
Yew Berries: Lesser Poison